Monday 30 January 2012

Marshes of Madness: Spring Campaign Turn 2

Spring Turn Two
Drip Drop Little April Showers
All races of the known world have sent forth their greatest armies to the marshes of madness, each seeking out the Chaos God Morahngol K’tah for their own unique purposes. As colossal armies clash in the Deserts, Open Plains, Mountains and Coastlines to the North of Khemri the beast they hunt grows ever more powerful…

Turn Two

Morahngol K’tah himself moved out of the Beastmen Empire and burrowed his way to the Great Mortis River, still not showing his ugly face to the armies who were carving their lands into the map. The great beast clearly biding his time and becoming as strong as ever in his look for chaos and confusion, however above land a huge wave of war took hold of the Madness Marshes as armies clashed from the south to the north.

The Players

  • Adam’s Tomb Kings suffered a major loss against the might of Paul’s Lizardmen in Turn 1, who then went on to conquer his mine to the very south of the desert. However through some divine intervention, Adam then rolled on the random events table to instantly reclaim it much to his joy. However Paul’s army was still present so Adam moved in swiftly to ensure he could retain his tile during this heated time. Adam, now with only two armies available had to use the other to repel an Orc invasion from John who seemed persistent to wipe out the Tomb Kings.
  • John’s Orcs & Goblins were destroyed by the Dwarfs, but just to reappear again in the centre of his empire at the end of Turn 1. So in true Orc fashion, he turned his nose away from the Stunties and decided to bash something a bit squishier to get his confidence back – but it meant more woes for Adam’s Tomb Kings as the Orcs bundled into the desert.
  • Paul’s Lizardmen had a confusing start to Turn 2 after they captured and then progressively lost it again almost instantly at the hands of the Tomb Kings. Paul decided to pull back and build up his empire but in the meantime would need to fight again for the mine he desired, once again making war with the Kings of Numas.
  • After being defeated by the Dwarfs in Turn 1, the Dark Elf army was destroyed leaving Animal to fend for his empire with only two armies. However instead of consolidating his position, the evil Dark Elves set sail in search of prisoners and headed north up the coast – all seemed quiet where they had landed however it wasn’t long before Mitch’s Ogres clambered down to the ocean to frolic and sunbathe on the seaside, however instead they needed to fend off a druchii invasion.
  • Dan’s Skaven took a pounding in Turn 1 but despite their early setback in their massive three way game, Dan continued to build up his empire only to find the Wood Elves doing the same. Again, annoyed with the Wood Elves intervening with their plans the Skaven pushed forward to squash these Elves of the forest; surely they won’t defy the wants of the council this time?
  • After Ollie’s Ogres suffered a major defeat against the Beastmen and had lost an army, it seemed like it was time to sit back and consolidate his position. However the evil Beastmen seeing their advantage decided to push forward and attempt to push the Ogres out the way – however the Ogres wouldn’t be fooled so easily this time. This is their land you see!
  • After their epic victory in Turn 1 against the might of the Ogres and the hordes of Skaven, the Wood Elves turned the Wizard Tower into a Treesinging Tower – a deity of all things good. Callum’s Wood Elves then continued to push their way into the north using their forest movement to take the armies residing there by surprise, perhaps the Asrai are building a second empire? But despite their expansion the Skaven, annoyed by their previous defeat, didn’t want any of it and stepped in to stop them conquering even more of the marshes.
  • Andrew’s mighty Dwarfs hit out against two foes in Turn 1 casting them all aside, firstly beating Animal’s Dark Elves on the Great Mortis River and secondly pushing back a Orc invasion to the north of his Empire. Using their advantage the Dwarfs continued to push on, and rather strangely managed to conquer a mine deep within the Beastmen territory – much to the confusion of all… The Beastmen that were there were furious with this turn of events and persisted to do battle with the perpetrators.
  • Mitch’s Ogres were defeated at the Treesinging Tower, a battle they’ll want to quickly forget as well as building a fort in Turn 1. The next turn started with a bang, as the Ogres were making their way to the seaside to eat ice cream and go to the arcades, they noticed a plethora of black ships making their way to the coast. Before they could say ‘Cribbin’s get my lunch’ the Druchii attacked, and began to mobilise on the seafront – annoyed by this occurrence and having to take off their arm bands and deflate their dingys…. Battle commenced!
  • Mark’s Beastmen had defeated Ollie’s Ogres near the Underground Caverns in Turn 1 and had cut himself a sizeable empire. Turn 2 began where Turn 1 left off and the Beastmen seeing their advantage pushed into the Ogre’s empire hoping to push them back further – a grudge match of epic proportions it seems! However the Beastmen horde on the coast that had just finished building a mine got a bit confused when it was overtaken by Dwarf miners… Some kind of Dwarfen trick? Whatever it was the Stunties needed to be squished!

Game One: Lizardmen vs. Tomb Kings

Game Two: Orcs & Goblins vs. Tomb Kings

Game Three: Beastmen vs. Ogre Kingdoms
The great army of Gorgaronn’s Beastmen had won in their previous battle against the mighty Kleef Tulip Gorger and his Ogres just south of their land and had decided to continue their push north into the Ogres Empire. Without hesitation the encamped Ogre army moved south to quell this anarchic invasion, for if they did not then their whole empire would be open to attack for the rest of spring, a risk not worth taking. The Ogre army didn’t have a size advantage in this grudge match and after their offensive early in the month had failed to stop the Beastmen, the Ogres that survived were now in fear of what may happen to them this time.

Battle Report!
Ogre Kingdoms VS Beastmen (Blood & Glory)
The rain was falling hard on the battlefield, the mountains nearby had whipped up a storm in the day and by late eve was abrupted by the claps of thunder and the flashes of lightning. The Ogre’s had advanced to their position, rain running of their blood encrusted armour which had been put there by the Beastmen they’d tried to stop in earlier weeks. But they couldn’t forget the previous loss they’d suffered and the sight of the hill scape before them being filled with those same Beastmen who defied them, unsettled them greatly – this was going to be an almighty grudge match; one the Ogres desperately needed to win. A regiment of renown came into view; the now mighty Bestigor newly named the Ironsmashers after their crushing victory over the Ogres had made them infamous among the war herd. Their giant axes, rusted and bloodied were held high, taunting the Ogres as they set up their battle line; they wanted to continue their dominance over the fat ones. At the head was Gorgaronn, majesty among Beastmen, his breath condensing in the air in great plumes as he began to work himself into a frenzy, shouting orders and smashing his great Brass Cleavers together ordering his minions to taunt those before them.
The Ogres, although greatly demoralised by their foes, hadn’t come unprepared. They now had knowledge of this army and its leader and knew what they needed to do to beat them but the battle didn’t follow suite to their plans. The Beastmen advanced first, the great ranks of Gors and Bestigors marching down the hill, with the entourage of Chariots packed together on the left flank and the Minotaurs stomping a mean path on the right flank. Without hesitation the main bulk of the Ogres force moved forward with the Mournfang cavalry on the left restraining their mounts as they remembered all too well the pain of a Razorgor charge. The great Thundertusk sucked the very cold out of the air around it, making it snow on the battlefield for a few minutes as it did its ice blast attack on the Ungor warriors for it to fall short, rather annoyingly for its riders.
The Beastmen progressed to move forward attempting to slam the Tuskgor chariots into the stationary Mournfang for them to fail on both accounts. The Ungors however, worked up into a blind rage by Gorgaronn’s endless chanting charged off into the Ironguts taking the Ogres by surprise, and although the Ungors were beaten by the huge elite Ogres they held tight and did not flee. With the Chariots failing to charge the Mounrfang the giant cat riders saw the opportunity to smash through their nemesis’ with sheer strength of impact, the first chariot turned horn and fled whereas the second Tuskgor crew took the brunt of the impact. The Mounrfang smashed the wooden frame aside and trampled over it continuing on into the Razorgor chariot, the Beastmen had failed to get the essential charge off this time but the Ironsmashers bundled forward to assist their beleaguered comrades from the ensuing onslaught.
The Mournfang persisted to cast the Tuskgor chariot down, but the contraption ended up too tough to destroy, and seeing their chance attacked the Wargor carrying the Battle Standard attempting to gain the advantage on their enemies. But unfortunately for the Ogres the Mournfang were then cut to pieces by the mass of attacks the Bestigor could deliver and ran from the victors, the Bestigor then took this advantage to slam into the Ironguts flank and reignite the hatred between the two units – however the mass of Bestigor persisted to wipe out most of the Ogres down to a man, but the stubborn Ogre didn’t budge.
The Ogre’s right flank was doing a better job however; the great Thundertusk bundled into the swathe of Gors before it stamping many of them into the muddy puddles beneath their feet. However the Thundertusk’s impetus was not enough to cast the Gors and Gorgaronn down and got stuck in combat with the horde of Beastmen, the then fuming Minotaurs were able to rampage into the side of the beast and the combined might of these forces pulled the Thundertusk down. However this confusion helped the Ogres in the end as all the Beastmen units were out of sync and had spread themselves all over the place, the Ogres needed to break the army not defeat it in this case so the Kleef Tulip Gorger and his huge mob of boys charged off into the victorious Gor unit and with the huge volume of impact hits and attacks the Gors were completely disorientated and demoralised, not even Gorgaronn’s shouting and screaming could stop the unit from fleeing the impact of such a huge body of fat!
The remaining Gors and Gorgaronn did manage to rally in front of the pursuing Ogres, but due to the mass confusion with the rest of the Beastmen army the Kleef and his Ogres could not be stopped and persisted to wipe Gorgaronn and the Gors off the table in a final belly flopping charge. The Ogres had managed to pull victory from disaster in the end, and the Beastmen army that remained looked on in horror as their general was defeated, the Ironsmashers and their Wargor took the initiative and took the opportunity to flee the battle before the Ogres could call for reinforcements. A battle unjustly lost? Or perhaps revenge for the carnage the Beastmen had done to the Ogres earlier on in the Spring, whichever way you look at it, the Beastmen and the Ogre Kingdoms would now have a bitter hatred for one another – perhaps for months.

Victory for the Ogre Kingdoms             

Game Four: Dwarfs vs. Beastmen

Game Five: Ogre Kingdoms vs. Dark Elves

Game Six: Wood Elves vs. Skaven
The patrolling armies of the Wood Elves and Skaven met in the north just below the Marshes of Madness, the Wood Elves empowered by their earlier victory and the conquering of a mighty Wizarding tower strode forward with Great Spirit. The Skaven themselves riled by their defeat were out for revenge, they knew that the Wood Elves needed to be dealt with as they were intervening with the council of thirteenth’s malicious plan. Would the armies of the Skaven get revenge and turn the tide of invading Wood Elves or will the Asrai continue to push forward smashing all those before them?


Battle Report!
Wood Elves VS Skaven (Battle Line)
The Seer watched as one of his pathetic underlings ran towards him, stumbling and falling about like the imbecile he was. As the Clanrat approached the pathetic worm threw himself onto the cavern floor and prostrated himself before a being that could kill him in the swish of a tail.
For this seer was of the council of the thirteen.
This seer had returned from the netherworld, after standing unblinkingly in front of death, nibbling at its face then turning tail and fleeing.
This seer was the Artist Formerly known as the Horned One.
Thought to have perished in the bloody battle against the Wood Elves at The Tree Singing Tower.
He had returned, but didn’t see the weakling Skaven army at the Marshes as worthy of his presence…Not yet anyway.
The underling beneath him squeaked ‘Master, I bring news from the battle with the bark-lovers.’
The Artist Formerly known as the Horned One remained silent.
The Clanrat hesitated. ‘The…Erm…Master the army was routed from the field, Draxsqueak failed, the Elves beat us again.’
Warped electricity charged through the Seer as he prepared to show this scum how bringing such news to a member of the council was punished.
‘But the experiment!’ The rat quickly blurted out.
The lightening faded.
‘I think…SQUEAK!...I mean I’m certain that it was a success! Experiment 313 still lives! Not only that but it beat down the forest spirit known as Willow Smith my Lord.’
The Artist formerly known as the Horned One almost smiled, then only three words escaped his whiskered mouth.
‘Tell me everything.’

In the sparsely forested land near the Marshes of Madness the Skaven arose from their underground lairs, scrabbling to the surface. Their leader, the Warlord Slik arranged his minions into some resemblance of order and formed his battle line, preparing the Ratmen to face their nemesis in their campaign for Morahngol, the troublesome Wood Elves. The Skaven line spanned from the building to the far West of the battlefield to some ruins that lay in the East, forcing the oncoming Wood Elves into conflict if they wished to pass. As the Grey Seer leading one of the Skaven armies had been vanquished the remaining forces of the Ratmen had called down into their tunnels for a replacement, and replaced the Grey Seer was, by a Rat called Quirm. Pushed up through the tunnels, his arms bound behind his back, with such force that it was almost as if their fellow Skaven didn’t want him anymore.
Meanwhile the Wood Elves decided to accept the challenge made by their foes and set up their own battle lines in response. Naestara the life mage had experience in fighting these defilers and arranged her units to counter strike the Rat horde with forest spirits whilst raining arrows down upon their soft heads.
The Wood Elves took the initiative and sent their Dryad forces ploughing forwards towards the Skaven. The legendary Tree Man of the Wood Elf force Willow Smith watched the battle unfold patiently from the cover of a nearby wood, waiting for his moment to strike. Now Naestara closed her eyes and drew power from the winds of magic, managing to conjure up a decent 9 power dice, she began casting spells using the power of her magic to move woods around the battlefield, protecting herself and bolstering the toughness of her units. The Rats looked to their newly acquired Grey Seer expecting him to dispel the spells coming forth from Naestara. The seer simply cackled madly as the magic flew all about them unhindered followed by a hail of arrows, which mainly missed the Skaven forces due to the distance between the opposing armies. A little disconcerted by their new arrival the Skaven reacted.

Wood Elf fast cavalry, attempting to flank the Skaven by approaching their right flank via the ruins were taken aback as when they passed the rubble plague censor bearers flew out charging at the Elves and their mounts. However the Rats were disorientated and were unable to hit their prey. As the Wild Riders braved the noxious gasses brought forth by the censor bearers the cut through the Ratmen with the ease and grace expected of an Elf. Afterwards charging onwards towards the plague furnace and Draxsqueak the monk.
Meanwhile the Warlord Slik Ordered his units to advance, readying his blade to strike down the spirits of the forest that had thwarted him once before.
Then the eyes of Quirm lit with an eerie green glow and he laughed maniacally before sucking all the power he could from the winds of magic, throwing all of his strength into sending the 13th spell at the Wood Elf Naesara and her squad of archers. The force of the spell was so immense that the Elves could do nothing but watch it happen. Naestara, the Wood Elven battle standard and the captain of the archers watched as the rest of their unit scream blood curdling screams before the fabric of reality around them was torn and they mutated into Clanrats, their hideous remains knotted together on the grassland they lay on as the effects of the spell proved too much and they died. Rather then be panicked by the decimation of his squad the captain roared in defiance at his now hated enemy, promising to take as many of them to the grave with him as he could.
However the spell also had major ramifications on the demented soul who cast it. Abusing the winds of magic in such a way that Quirm had would not go unpunished. The fabric of reality exploded around this suicidal Seer as he detonated, sending ten of the Stormvermin that were with him to their graves along with three unlucky nearby plague monks. However the warped mind of Quirm was not sucked into the abyss and he alone stood in the centre of a blackened crater, still cackling whilst he burnt. However the rats that had survived the detonation were used to Skaven weaponry backfiring and did not flee but trudged on forwards.
Shaken by the destruction of her squad Naestara called upon the magic of life to undo the hideous mutations of six of her archer companions and bring them back to the world of the living. While she did this the BSB, angered by the death of his comrades notched the Hail of Doom arrow into his bow and fired it at the Stormvermin, as the arrow whistled through the air it splintered into many shards and pierced nine of the already depleted Stormvermin who finally decided they’d had enough and turned their tails on the enemy, squeaking as they fled.
The few brave wild riders who charged the plague furnace launched themselves from atop their mounts onto the furnace with Draxsqueak and butchered him. The plague monks took umbrage and charged atop the furnace with them. Gladly sacrificing themselves for the good of the forests the Wild Riders fought and fell before the monks. As the last of their kin stood atop the furnace he heard a loud ‘CLUNK’ above his head, looking up just in time to see the wrecker ball fall from the furnace before it crushed his small fame to dust.
As this occurred Quirm let out an almighty Squeak (as almighty as a squeak can be) and swung back round to face the enemy, the stormvermin, very much fearing this nutcase, followed suit. As they did so The Hellpit Abomination Experiment 313 lurched forward in front of the Skaven battle line.
Now facing his foe again Quirm’s whiskers twitched as once again his eyes glowed their fell glow and the 13th spell was once again irresistibly cast at those that remained in Naesala’s unit. The six revived archers fell to the spell. The Captain also fell. As did the BSB. Then Naesala herself hunched over screaming as the warped power of the dreaded 13th spell tore her body apart and she, like her fellow comrades, collapsed onto the grass.
Quirm Screeched with unbridled glee at causing such devastation and as he did so imploded once more with the power of the Dimensional Cascade, incinerating seven foolish Stormvermin who came too close and five plague monks. After the explosion Quirm, still screeching in delight, was sucked away into an abyss of darkness for all eternity.
At the sight of this madness a unit of Dryads manoeuvred in front of the remaining Stormvermin ready to stop them in their tracks. Meanwhile the Treekin charged the plague furnace, ready to finish what their Wild Rider brethren started.
Seeing the Hellpit Emerging from the Skaven line a squad of Wood Elf Archers opened fire upon it, only one arrow penetrated the Hellpit, making it roar an unearthly roar that shook the ground, charging onwards towards the spirits of the forest.
The Treekin smashed into the wooden frame of the furnace, wrecking the structure and reducing it to splinters. The Plague monks reacted but were unable to penetrate the toughened bark of the Tree Demons, but the monks, angered by the loss of their machine stood firm to exact their revenge.
The thirteen remaining Stormvermin, along with the Warlord Slik, charged the pretentious Dryads standing before them. The Dryads cut through the remaining Stormvermin to reach Slik, as the Branchwraith saw the Warlord the Skaven called forth his two assassin bodyguards. The Dryad called out a challenge and one of the assassins stepped forth to accept, protecting his master and easily cutting the Dryad to pieces before the creature could lift a gnarled limb. The other assassin killed two more Dryads as they attempted to swarm the Warlord. However he was unable to kill many that ran past him to the Skaven Hero. Slik Squeaked in fear, he didn’t think he was actually have to fight! He drew his weapon and lashed out randomly at the Dryads, who simply stepped to one side then struck his Rat foe down. The other stormvermin were overwhelmed and seeing their commander die, scamper away as fast as they could.
Now the other unit of Dryads caught the Hellpit unaware and charged into its left flank but were unable to wound the monstrosity. Experiment 313, annoyed by the Dryads, decided they would be better flattened and, rearing up on its…erm…rearing up into the air proceeded to collapse down in an Avalanche of Flesh upon the Dryads, crushing nine of the spirits to dust, the Dryads then thought better than to continue attacking such a creature and ran for their lives.
The Treekin finished off the Plague monks and turn to see the destruction being carried out by Experiment 313 started moving in to combat it.
Before the Treekin could charge the Hellpit, however the Legendary Willow Smith burst out of his forested hiding place and moved to stop the Experiment’s rampage. The Hellpit slams into the Heroic Treeman, the ensuing wrestling match reached epic proportions, shaking the very roots of the trees in a nearby forest. Then the Hellpit grabbed Williow Smith, slamming his head into the earth, shattering the forest Demon into splinters. The hellpit then turned from its kill and slammed into the Treekin, ripping through them like paper.
‘That’s all I know Master SQUEAK!’ Chattered the Clanrat. ‘Experiment 313 ran off into the swamps after the battle, shall we sent a squad to recapture him?’
‘Yes…’ muttered The Artist Formerly Known as the Horned One ‘I had plans once you know…And soon they shall come to fruition.’  


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